Negative Effects Of Cheating In Video Games

Negative Effects Of Cheating In Video Games

One topic I have taken up in this blog from time-to-time is the impact of video games on behavior. There are both positive and negative consequences associated with video game play. Video games have been part and parcel of kids/teenage entertainment for several years, and though their popularity has shown fluctuating trends throughout, they continue to rule the markets. The effects of playing video or computer games are both positive and negative. Here's a bit about their negative or ill-effects.

This resource is based on the approaches to ethics outlined in the Markkula Center for Applied Ethics’ Framework for Ethical Decision Making.

From a Utilitarian Perspective
Some players and developers argue that video games are better at teaching logic and problem solving skills than many school curriculums. And undeniably, video games bring players pleasure. How would be weigh these benefits against the potential harms that have been attributed to games, such as addiction, gender stereotyping, and the promotion of violence?
From a Rights Perspective
Are video games a form of speech, and if so, do they come under the protection of the right to free speech? Should we try to regulate this 'speech' if it degrades women? If it leads to violence? How can we defend the access of adults to whatever forms of speech they choose to hear while simultaneously protecting children from exposure, especially when gaming is such a popular activity for kids? Should it be a crime to sell games with adult content to children? Should content be regulated?

From a Fairness Perspective
Currently, video games appeal overwhelmingly to males. Only 7-8 percent of video game developers are women. Are women being excluded? Is this a problem? In some video games, the only female characters are prostitutes, and the games sometimes encourage killing them. How does this shape the players' views about women? How do questing games portray men, and is that a stereotype?

Negative Effects Video Games Have

From a Common Good Perspective
What effect does video gaming have on the community? At what point-five hours a week? 25 hours a week?-does gaming interfere with people's obligations to their families and communities? Is gaming an asocial activity, or does it involve players in a different kind of community? Can true communities exist online? Do game developers have any obligation to make the on-line experience less addictive?

From a Virtue Perspective
Understanding that there are only 24 hours in a day, how much time should you fill up with video games, and what kind of person will that make you? Is there anything inherently more virtuous about reading than about playing video games? What difference does the content make? Does playing violent video games make you violent? Does playing violent games desensitize you to violence? Let's say the violence has no effect on you but you know that for some subset of the people playing video games, all the gore brings out an inclination to violence-should their access to the games be restricted, and how? Should young children be allowed to play violent games?

Video

This list of questions was prepared by the Markkula Center for Applied Ethics for a presentation Nov. 29, 2005, in conjunction with the 'Game On' exhibit at the Tech Museum of Innovation, San Jose, Calif.

Nov 29, 2005
Games

Negative Effects Of Cheating In Video Games Violent

The new European data protection law requires us to inform you of the following before you use our website:

Positive Effects Of Video Games

We use cookies and other technologies to customize your experience, perform analytics and deliver personalized advertising on our sites, apps and newsletters and across the Internet based on your interests. By clicking “I agree” below, you consent to the use by us and our third-party partners of cookies and data gathered from your use of our platforms. See our Privacy Policy and Third Party Partners to learn more about the use of data and your rights. You also agree to our Terms of Service.